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Alejandro Kühne
Alejandro Kühne
Principal Environment Artist - Nequinox Studios
Manchester, United Kingdom

Summary

Artist with in-depth knowledge of design and art in large scale productions.
Advanced skills in 3D design, game development, graphic design.

Skills

Product DesignProject ManagementArt DirectionLevel DesignWorld BuildingGame DevelopmentHard Surface ModelingShadersPhysically Based RenderingPBR TexturingTexturingArchitectural VisualizationPhoto-manipulation3D Scanning3D Visualization3D ModelingIllustrationMap DesignParticle EffectsLightingProp DesignProp ModelingVisual EffectsVisual DevelopmentVector IllustrationLow-poly ModelingUV Mapping

Software proficiency

3ds Max
3ds Max
Maxwell Render
Maxwell Render
Sculptris
Sculptris
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Gaea
Gaea
World Machine
World Machine
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere
After Effects
After Effects
SketchUp
SketchUp
Rhinoceros
Rhinoceros
SketchBook Pro
SketchBook Pro

Productions

    • Video Game
      Sackboy: A Big Adventure
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      SUMO DIGITAL
    • Video Game
      The Chronicles of Spellborn
    • Year
      2005
    • Role
      Level design - 3D Asstes -Textures
    • Company
      Khaeon Games
    • Video Game
      Cyclone Circus
    • Year
      2004
    • Role
      Level design - 3D assets - Textures
    • Company
      Playlogic Games
    • Video Game
      The Wizard of Funk
    • Year
      2004
    • Role
      Level design - 3D assets - Textures
    • Company
      Playlogic Games
    • Video Game
      Xyanide
    • Year
      2003
    • Role
      Modeler, AI Logic
    • Company
      Playlogic Games
    • Video Game
      Amsterdoom
    • Year
      2002
    • Role
      Level designer
    • Company
      Davilex Games