Alejandro Kühne
Principal Environment Artist - Nequinox Studios
Manchester, United Kingdom
Summary
Artist with in-depth knowledge of design and art in large scale productions.
Advanced skills in 3D design, game development, graphic design.
Skills
Product DesignProject ManagementArt DirectionLevel DesignWorld BuildingGame DevelopmentHard Surface ModelingShadersPhysically Based RenderingPBR TexturingTexturingArchitectural VisualizationPhoto-manipulation3D Scanning3D Visualization3D ModelingIllustrationMap DesignParticle EffectsLightingProp DesignProp ModelingVisual EffectsVisual DevelopmentVector IllustrationLow-poly ModelingUV Mapping
Software proficiency

3ds Max

Maxwell Render

Sculptris

Unity

Substance 3D Painter

Substance 3D Designer

Unreal Engine

Gaea

World Machine

Photoshop

Illustrator

InDesign

Premiere

After Effects

SketchUp

Rhinoceros

SketchBook Pro
Productions
Video Game
Xyanide
Year
2003
Role
Modeler, AI Logic
Company
Playlogic Games
Video Game
Amsterdoom
Year
2002
Role
Level designer
Company
Davilex Games